9 research outputs found

    The design and development of motion detection edutainment maths for use with slow learners’ children

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    This research is aimed to examine game-based motion detection technology in helping slow learners’ children to improve and enhance their levels of attention and concentration while learning mathematics. The study also aims to explore that game-based motion detection engage slow learners’ children while learning mathematics. Additionally, the current study examined the role of game-based motion detection in improving the attention and concentration of slow learners’ children as compared to normal healthy students, in terms of learning mathematics and the educational outcomes of such classes Slow learners are considering a wide different range of students who are not performing well in their study. These group could be including ADHD, Autism, impulsive students, inattention and many more. In this research, I have designed and developed a motion-based mathematic game using Kinect Xbox to test and check the effectiveness and efficiency of slow learners’ students in compare with normal students. For the above purpose, the game has been designed based on several learning theories such as Mayer Principles of learning, Kolb’s Learning style and Piaget Theory for K5 and grade 6-8 years old. In experiment design, I have used System Usability Scale (SUS) to rate the features and PACES, Physical Activity Enjoyment Scale have been used for experimentation of the participants. For testing, both qualitative and quantitative model have been accomplished. Qualitative model was based on the feedback from expert teachers who are observing the students and quantitative model was based on demographic analysis, normality test, reliability analysis and validity test. The outcome illustrates the value of game-based instruction, in specific physical activities and their impact on children's mathematics. The current study findings highlighted the suitability, needfulness, attention, and enhanced learning through game based instructional design for slow learners. The study answers the advantages of using game based instructional design for the slow learner students

    The design and development of motion detection edutainment maths for use with slow learners’ children

    Get PDF
    This research is aimed to examine game-based motion detection technology in helping slow learners’ children to improve and enhance their levels of attention and concentration while learning mathematics. The study also aims to explore that game-based motion detection engage slow learners’ children while learning mathematics. Additionally, the current study examined the role of game-based motion detection in improving the attention and concentration of slow learners’ children as compared to normal healthy students, in terms of learning mathematics and the educational outcomes of such classes Slow learners are considering a wide different range of students who are not performing well in their study. These group could be including ADHD, Autism, impulsive students, inattention and many more. In this research, I have designed and developed a motion-based mathematic game using Kinect Xbox to test and check the effectiveness and efficiency of slow learners’ students in compare with normal students. For the above purpose, the game has been designed based on several learning theories such as Mayer Principles of learning, Kolb’s Learning style and Piaget Theory for K5 and grade 6-8 years old. In experiment design, I have used System Usability Scale (SUS) to rate the features and PACES, Physical Activity Enjoyment Scale have been used for experimentation of the participants. For testing, both qualitative and quantitative model have been accomplished. Qualitative model was based on the feedback from expert teachers who are observing the students and quantitative model was based on demographic analysis, normality test, reliability analysis and validity test. The outcome illustrates the value of game-based instruction, in specific physical activities and their impact on children's mathematics. The current study findings highlighted the suitability, needfulness, attention, and enhanced learning through game based instructional design for slow learners. The study answers the advantages of using game based instructional design for the slow learner students

    Augmented Reality Children Storybook (ARCS)

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    Abstract. This paper talks about the background of Augmented Reality (AR) and how it helped to change the world. Thus, advantages of AR are highlighted to support the powerful technology with evidence. As a proof, some related works done by researchers were provided to illustrate how well does AR cope with teachings nowadays. The objectives and problems of this project will be included and reviewed for future works
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